I just had a conversation with Phil and I will make a post in order to put down all my thoughts so that I can remember them.
I will be doing a Medusa character design in the style of Steam Punk. The final time based media will be a very subtle animation wherein she is introduced as this beautiful, yet powerful and strong woman. This will very much be an almost still illustration, wherin the animations are extremely subtle. It will be dark and there will be suggestions of what is in the background.
I am currently thinking of having the camera start with her face framed, and slowly pan out, she could be blinking or what ever, but hardly moving, it pans out and you see her upper torso, and then her legs. She will be sitting on something that is unclear, but as it pans out more lights will brighten a little, and you can see something writhing beneath her. The good thing is, I can be storyboarding these ideas whilst producing character designs and sketches.
The idea of this Medusa is that the snakes will be symbolised by the use of metal type tentacles that are powered by steam. Her legs aren't used and instead she has some mechanic tentacle / snake like legs, along with some form of head dress, or implanted directly into her head, tentacle type robotics that represent the snakes.
Whilst I research more into Medusa, the Victorian era, steam punk etc, I shall also be pushing along the technical aspects I shall need. Learning to produce really good theatrical lighting, learning to produce the textures and shaders I will need, and how to rig and animate the robotic tentacles are all things I will need to be researching and experimenting right away.