If you find that the lighting system is not working with your textures there is always the possiblity of increasing the shadow quality and so they are less 'muddy'. Up the resoltion and lower the softness to get sharper shadows,
However as a back up plan you can use a simplified system (Standard 3 point lighting) and combining it with an Ambient Occlusion Pass. So a key light in front (lamp) and a fill light (spot or less point lights), with the wall in the background wall being a bounce (Area light).
I am a video game artist at Dovetail games, working on Train Simulator 2014, 2015 and an unannounced title.
I also graduated from the CG Arts course at UCA in 2010 with a First Class.
www.jonstewart.co.uk
1 comment:
Hi Jon,
If you find that the lighting system is not working with your textures there is always the possiblity of increasing the shadow quality and so they are less 'muddy'. Up the resoltion and lower the softness to get sharper shadows,
However as a back up plan you can use a simplified system (Standard 3 point lighting) and combining it with an Ambient Occlusion Pass. So a key light in front (lamp) and a fill light (spot or less point lights), with the wall in the background wall being a bounce (Area light).
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