
Some problems and tweaks that need to be done. The AO Map for some reason didn't fit on the Beauty render. I must have zoomed in with the camera accidently. No matter, it shows that the AO map will make it a lot nicer visually. Here's a render without the AO :

My next task is getting transparency working with Ambient occlusion renders. You can achieve this with a shader called mia_fg_occlusion. But it will take some figuring out.
1 comment:
If you get the mia_fg_occlusion to work, make a quick guide for me :P.
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