Update 4

Added the long nails. Made the shadow of the background grid more grey, I can't blur it because I've used a Maya grid. Tried to fix the head shader as best as possible. Tweaked the dress shader. My head hurts.

4 comments:

Alan Postings said...

If your head is hurting it means you're coming to the end of your degree and doing all you can to make it a finale to remember...Keep going!

The image is starting to work...Bring on the snake heads (syringes).

tutorphil said...

Alan is absolutely right, Jonny - this intensity WILL end in 2 days - and, let's face it - you're having a pretty luxurious feedback experience; without this 'blogging hell' you'd be in a dark room on your own! :D Now - move onto those syringes - they're going to change your image again - be prepared for that - and also, be prepared to exaggerate the scale of the syringes just slightly - it might be necessary for the necessary 'wow' factor - and to ensure your audience 'reads' them immediately...

Also (sorry) is there a way to knock out some of the light on the ceiling? It was more atmospheric when the view fell away into gloom...

Keep smiling, Jonny!!! You're nearly there.

Alan Postings said...

Watch out for the 'lazy eye'. The left eye (our left as we face the picture) is too far towards the nose. Move it back a little - Its a trait of an eye rig that it can make the eyes move incorrectly. A very simple fix and slight move but really important.

Alan Postings said...

Jon - You can always use a negative light rather than adjust what you have. Intensity = -1 for example. Create a spot light and put it behind the medusa pointing at the ceiling. Make sure to use a soft fall off.

About Me

My photo
I am a video game artist at Dovetail games, working on Train Simulator 2014, 2015 and an unannounced title. I also graduated from the CG Arts course at UCA in 2010 with a First Class. www.jonstewart.co.uk