Solving the problem

Okay, lesson learnt here, and I want everyone reading this to acknowledge this too :

DO NOT SKIN A CHARACTER PRIOR TO LAYING OUT ITS UVS!

It is messy. I think that duplicating the mesh, deleting its history, laying out its UV's and then transferring the UV's from the duplicate head to the main head might work. But it's messy, and there's no way to delete that transfer attributes history node. So your textures will always be getting reference off the other head. I'll test it now, maybe it'll be sufficient for this project.

1 comment:

Jack Stevenson said...

lol good to see u solved it and ty for the vid no doubt it iwll be needed in time to come.

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I am a video game artist at Dovetail games, working on Train Simulator 2014, 2015 and an unannounced title. I also graduated from the CG Arts course at UCA in 2010 with a First Class. www.jonstewart.co.uk