So I have been working on the environment, but I was having a hard time of it. The concept art that was drawn up only showed me the cliff face, and I really didn't have much idea with regard to the rest of the scene. I tried a lot of stuff out, and soon decided that I would like it to be in a mountain valley type scene, with lush grass, and a larger waterfall in the background. I started to make this, but my knowledge of this type of environment was leaving me feeling unhappy. I was using reference, but for some reason I just couldn't make things work. Here is a screen shot of the Environment where I took it too.
I have been feeling frustrated this past week or so. I've not made an environment of this scale before, and even more than that, I have no knowledge of these places beyond any Google reference I can find. I said to Pol that I wasn't feeling this landscape, we had no concept art beyond the cliff face, and we hadn't really discussed it much. I felt overwhelmed by it, and Pol mentioned he had a few ideas. So I asked him if he would like to put those ideas in there, anything would help me out. Pol wasn't sure on why I couldn't get things done faster in this scene, it's simple really, he had travelled a lot when he was young, he knew how a lot of this would work, where as I havn't had such pleasures. Everything I added was a problem, I added deadish trees to the cliff face, and it turned out that wouldn't work because of salt water... how the hell would I know that? I didn't.
So as Pol had explained in his post, because he had experienced this stuff, he could plot the stuff easier and faster than I.
Here is a screenshot of the landscape from Pol.
So a lot has changed, it looks good and i'm glad it's progressed like that.
My aim now is to finalise the building, and texture it. I am also working on some detailed trees for the closer shots, and I need to produce some card grass. Hopefully I will have some updates with that soon.