So, with regards to the hair. I was planning on running some tests with nCloth, and seeing if that would be suitable for simulating hair with. I was hoping to have some form of control wherein we can switch between rigged hair and nCloth dynamic hair as and when it's needed. However, Pol says he has found a way of producing a great hair effect using Soft Bodies. He showed me a sample of this, and I must say, I am very excited by what I see there.
We also plan on using miSSS_fast_skin shader for the characters. This uses a technique known as SubSurface Scatering (SSS) and it really makes the skin feel 'alive'. We have a basic knowledge on how to achieve this, but we don't want to waste too much time experimenting adjusting the fields on old models. We'd rather press on, get the models for this project made, and then tackle Fast_skin with full force.
Anyway, here's a test I did do on an old model:

I like it, it came out quite nice. With more tweaking it could be really good. Also it needs a saturated texture connected up to the Epidermal Scatter Colour for things like the lips, and darkening around the eyes. This model is rather poor, it's an old one of mine. Those eye holes... *shudders*.
So that leaves the eyes. This is where I have been focusing my attention today. I love eyes, and so I was quite excited to try making some. I have been loving some of the results I have been getting.
Here was my first Render, It wasn't giving the results I wanted, and so I actually opened a new scene and restarted.

This one is my second render, It came out a lot better. But it had a weird specularity glow around the eyeball and the actual eye lens.




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