Concept Art

The following are some of my concept art for my character. I've been working on my drawing skills more and more in this project, and these drawings are almost a time lapse as it were of the past couple of weeks. I hope that it shows in these images the progress that I am making with my drawing skills. Thanks for looking.

^ This was one of the first images I drew after Summer. The pose is so incorrect it's not even funny, it seemed I had forgotten what Justin had showed us the previous year!
^ This drawing is a vast impovement already from the first. the proportions feel a lot better, but even still, it is very "sketchy", a problem I suffer with a lot.

^ Experiment with sword straps and placements. I have a lot of these!
^ Another experiment with sword sheafs, and boots/arm guards. Not very detailed on the later stuff, I don't know what I was thinking.. idiot.

^This is a character design I was doing with the weapon sheafs, and a bow at the front to hold it together. But also I just wanted to try a cool pose and stuff. The Katana is waaaaaay too long :( But I think over all it's not a bad sketch.

^And old man! The top one is the initial sketch, this is usually about the place I leave a drawing. But I decided to push it further and really try and practice my line art to give it more of a 'finished' feeling. The second one is me pushing that, and the Third is me trying to replicate a 'light source' with my line work.

^ A painting attempt, not the best, but it's been a while!


1 comment:

Pol Winandy said...

When scanning a drawing, take it to photoshop, hit CTRL + U to desaturate it, then CTRL + L to enter levels, increase the darkness of the lines by moving the left slider to the right. Don't overdo it though. Hitting CTRL + SHIFT + L estimates an automatic setting, works sometimes.

Good work.

About Me

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I am a video game artist at Dovetail games, working on Train Simulator 2014, 2015 and an unannounced title. I also graduated from the CG Arts course at UCA in 2010 with a First Class.