![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNLJoOOQO3P9V6ve73cMqD1hDrs9WYVyPDkqmG-xE3uOKHZXugKYrLxnE0EMCob2fBuOUiWG1pVHaui67BeDJ_fv06tLg8Rfzt3VQB_sP1tapc_0_ygbDVmTr_bC8s_V17u8962kAi5jo/s320/Silhouettes8.jpg)
I did a couple more silhouettes today - Pulled back from the bug aspect quite a bit. Looked up more about snipers and stuff. I feel like she suits the sniper role a lot more now. The characters in this piece are rebels, with military backgrounds. So she has some military apparel as well as things she wants to wear. So a leather jacket, jeans, boots etc combined with military gun holsters and such. I'm throwing myself challenging but visually interesting things. For example I want to produce Denim Jeans on this character, with realistic folds in the Normal maps & Dirt textures on the knees and things.
Here are the silhouettes, I feel I have an idea of where I'm going. The bottom two Right will come together to form a character design. That's what I'm going to produce next.
I have established some rules for this character.
20,000 polygons with a high resolution sculpt that will form normal maps for it. This will be my first time doing this, so I hope it doesn't interfere with my vision for this character. I expect it to be tough, we'll see.
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