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I moved the camera forward a bit to make her dominate more of the frame. I also moved the camera around a bit so it was less of a side view, and more of a front view. The hands are just a fun little touch, I'll render them on a seperate layer and blur them so they are completely out of focus. The architecture needs thinking about, I want to use it to direct the eye to some element, unsure of what yet. The snake tail - Coming down to the floor they are metal panels, for stability in order to actually hold her straight up. The bit that goes across the floor is a patchy material of some sort.
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