I had planned on using Zbrush to do all the skin pores, lip creases, metal scratches etc etc and generate normal maps from that. But I don't think it's wise to invest too much time into the program just yet because I need to get on with creating the models. My knowledge of Maya modelling is more than enough to see me through. Combined with the Nvidia normal map tool in Photoshop, I should be okay.Long live Maya's Sculpt Geometry Tool!

2 comments:
Hey Jonny,
Take a look at the following blog - it's Phill Hoskings' work (the guy who teaches digital painting and concept art etc. with us).
He's also relatively new to ZBrush, but he comes from a sculpting background and his understanding of human anatomy is excellent... you may want to follow his blog and start up some conversation.
http://phillsartspace.blogspot.com/
If you don't have time to get used to Zbrushs obscures Gui and controls, go mudbox! Takes like half an hour to get into that, simple-straight forward maya-controls. Just look through some tuts on stencils and layers and you'll be set to do most you can in zbrush without all the fancy-pancy tools! ;)
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