tag:blogger.com,1999:blog-8166148481262196781.post7636924510331323472..comments2023-11-08T21:14:14.091-08:00Comments on Jon Stewart: Mouth TopologyJon Stewarthttp://www.blogger.com/profile/10313205857565854925noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8166148481262196781.post-83629298862908112352010-02-14T15:08:35.462-08:002010-02-14T15:08:35.462-08:00Hi Alan,
Thanks for the reply.
Yes, I am really ...Hi Alan, <br /><br />Thanks for the reply.<br />Yes, I am really interested in this stuff, the stuff that really makes a human face believable. The tiny creases there are really tough to achieve, and I would really love to talk with you further about achieving these results on Tuesday. :DJon Stewarthttps://www.blogger.com/profile/10313205857565854925noreply@blogger.comtag:blogger.com,1999:blog-8166148481262196781.post-67361695198798819442010-02-14T14:37:39.866-08:002010-02-14T14:37:39.866-08:00Hi Jon,
The trick to getting 'life' in yo...Hi Jon,<br /><br />The trick to getting 'life' in your models is to look carefully at the corners of the mouth and eyes (outer corners). Both generally have a small crease (overhang). This is particularly key to the way in which your model unfolds during animation - again it can add realism. <br /><br />However, avoid perfection...meaning faces aren't perfect and neither should models be. A strange statement considering people generally strive to model pefect...but in doing so you can model 'out' the realism and give the model a sanitised feel.<br /><br />Thanks<br />AlanAlan Postingshttps://www.blogger.com/profile/09282179748734196674noreply@blogger.com