Today's texture progress
I'm struggling a lot because I'm not sure exactly what to paint into the texture maps. Find it very difficult to not just have a solid block of colour for most areas, because there will be lights/shadows/different shaders, specularity etc, a lot of the details I'd paint would be covered by that stuff anyway. But I don't like seeing boring texture maps, so I might just go wild and paint material definition everywhere!
Posted by Jon Stewart