I got some help from a guy that offered me it in a previous post on sub surface scattering 2 shader in Maya. Great guy called Tyler Fermelis. Here's a few posed renders of where she is at. Still lots to do / work on. The skin is getting better, but I probably have to break it once more for some final UV tweaks (Not sure if you can actually do UVs when it's skinned. Will have to find this out!)
I am a video game artist at Dovetail games, working on Train Simulator 2014, 2015 and an unannounced title.
I also graduated from the CG Arts course at UCA in 2010 with a First Class.