Using the Linear Workflow I'm getting rather nice lighting now. The trick is to get my shaders and textures to play nicely with the workflow as I go forward. Fun. I've used the lighting to draw attention towards the face/chest. Sleep time. More to figure out tomorrow.
I am a video game artist at Dovetail games, working on Train Simulator 2014, 2015 and an unannounced title.
I also graduated from the CG Arts course at UCA in 2010 with a First Class.