Controlling Shading Behavior

This will probably make no sense, but I need to remember it and so I'm going to write it here for myself :P

smoothing split = uv split w/ padding on the bake

uv split = doesn't need a smoothing split

(This is for normal mapping for games. I've realized that UVing for game models goes against everything you thought you knew about UVing :P)
Going to do some baking this afternoon now on my bag!

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About Me

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I am a video game artist at Dovetail games, working on Train Simulator 2014, 2015 and an unannounced title. I also graduated from the CG Arts course at UCA in 2010 with a First Class.