Wanted to model this hammer as fast as I could to see how quick I could process topology choices and figure out how to make certain areas work. Not the best hammer model to ever be made, but it's good enough for my needs. Lots of clean up work going on with the character, trying to make some of her into one piece ready for sculpting. Just general boring behind the scenes stuff. I'll share a final image of her when I've got her into zbrush.
I am a video game artist at Dovetail games, working on Train Simulator 2014, 2015 and an unannounced title.
I also graduated from the CG Arts course at UCA in 2010 with a First Class.