Some drawings - not posted in a while. Been focusing on pushing my texturing skills. Diffuse, Normal, Specular creation in Photoshop was always my weak point. I realised that this is the reason I could never push my characters further than I'd like. So I'm working to push my texturing/lighting and rendering. Marmoset engine is part of my toolset to aid with this.
I am a video game artist at Dovetail games, working on Train Simulator 2014, 2015 and an unannounced title.
I also graduated from the CG Arts course at UCA in 2010 with a First Class.