Here's a progress shot.

Im trying to keep it following a certain ruleset. This ruleset being the rule of three :

1 large focal point
1 medium
1 small

The gun being the large, the thights/holsters being the medium, the rest being small. Following this rule really helps with character design. For example a robot with a huge torso, medium legs and small arms and head, etc. It just makes it so that things are fighting for power in the image.

1 comment:

tutorphil said...

I like the nerd factor though - instantly gives her some appeal; rather like all the 'sexy Velma' drawings on the internet, which take the short, dumpy one from Scooby-Doo and turn her into something more coquettish... Apparently young heterosexual males of a certain age like this sort of thing... tut tut.

About Me

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I am a video game artist at Dovetail games, working on Train Simulator 2014, 2015 and an unannounced title. I also graduated from the CG Arts course at UCA in 2010 with a First Class.