Looks awesome, this Medusa should have featured in MGS4
Heh, you're too kind. The MGS4 female characters actually had stunning facial modelling. Mine is weak. I have to work so hard on the head model, I'm scared!
Hey Jonny - this is really coming on, but as you suggested in an earlier post, I think you need to reconsider the proportions of her tail, as at the moment she's looking a bit insect-like as opposed to snake like - I think you need to lengthen her body and keep it at the same width and size for longer - and then taper it to the tail.Regarding the A1 print - don't get hung up on it - it won't effect the marking after all, because the marks are connected to content, not scale - if it's good, it's good - and as for New Designers, it doesn't quite work like that... concentrate on getting her right and worry about the poster if you have time... trust me on this!
Also - she's too pink! Make her pale and interesting - trust me on this too!
Don't panic about the current color palette Phil. I just slap shaders on there as I go so I don't get eye strain. Once I move on to tecturing phase, you'll see some changes in color.
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