![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC_7ptznrZkP59O6P38Xk-hmQLXwNpAFueM9SLeyLBcZ8C6XP7kmo2GCEEa5cOm9AxoN-J02TeVuB2YRCBPDp6UPqp1QPhQepobjaww0vFRVDY8PLOmXUUOcixKOzg95pRgJB58DdZVBs/s320/facerender7.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMLPa-o69ikBqjnFGJUEtuGFFPWL6x-Imr7nIe4tnoBUOZFX5xcVZlBIwzJkzPI60K3WS-E4tHNqOcIpCeZ1Qnym3GyAUDrbOpEol3pmg4D_HEEwFEnsyhpx8WgN3lya_hRvM6_TYhx1I/s320/facerender7_port.jpg)
I think I'll just use a shortcut to fix the inside of the mouth. Just before render time I'll put in a bit of geometry with a black shader attached.
Also, in the previous renders the inside of the mouth appeared very bright. This was due to the 'Rim Light' not having shadows enabled. A note on that, if you don't have shadows enabled on a light, they have a tendancy to shine through geometry, annoying.
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