Zbrush - Head Sculpt update

I've also spent some of today working on the head model in Zbrush. I decided that it would be a time saver to just sculpt the head and then take it back into Maya for a Retopo. My Zbrush Micro is beginning to get better now, can't wait till I can use it at the speed I am using Maya.

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I am a video game artist at Dovetail games, working on Train Simulator 2014, 2015 and an unannounced title. I also graduated from the CG Arts course at UCA in 2010 with a First Class. www.jonstewart.co.uk