Valve Model - Textured



Decided to try a texturing experiment with Mia_material_X Shaders. Here's the result on the Valve thing.

I hope to push the quality even further than this. Final Gathering and Ambient Occlusion passes will certainly help!

2 comments:

BaZe said...

Sweet model and render!

Dunno if you're looking for critique on the images you post. But if you do; The shading looks a tad flat. A spec-map would help if you have the time for such things ;)

Jon Stewart said...

Critique is always welcome here!
Thanks for the input. I'll take a look!

About Me

My photo
I am a video game artist at Dovetail games, working on Train Simulator 2014, 2015 and an unannounced title. I also graduated from the CG Arts course at UCA in 2010 with a First Class. www.jonstewart.co.uk